Drawing Tutorial – Part Six – “Endless worlds”


“Endless worlds”

Remember i told you that the size of an element or scenery feature you draw at the horizon line determines the scale of any landscape ?
Take a look at what happened when I removed the original little house from the horizon, took off a bunch of trees and the two additional houses of the background plane.

Suddenly the space in my landscape became huge ! Now the picture creates the illusion that there really is a vast distance between the two original houses and the horizon line.
And I didn´t even made any changes to where the horizon line is. It´s still at the same place as it is on the original scenery of the above picture !
To create that sense of distance, I´ve also added a shape of a mountain and an ocean. By the way the fact that the ocean has that little curve right up top near the base of the mountain also adds to the scale of the pic. 😉

As for the vanishing points, they´re still the same as in the original landscape.

So you can see that the key to create a cool scenery and vary the size of a landscape illustration is nothing more than a combination between a good placement of its landscape features in relation to pre-defined vanishing points for each object pointing from the horizon line and the size you choose for each object; when you place it in an order: background-middle ground-foreground.

It seems complicated, but practice and in time you´ll become like me and you won´t need to even draw any guide-lines the same way I don´t do it anymore.
Every time I look at a landscape now or I have one in my imagination my mind creates all those grids and i don´t need to draw them to build my scenery. I just place the elements.
And so can you. At first you´ll need to plan the grids visually, but then it will become second nature just to imagine them. 😉

Another thing. Don´t worry about drawing lots of details in each landscape element you create as you go along.
A good landscape is more like a good collection of less detailed features than a space filled with not so many elements but overly detailed.

When you begin, try to design a landscape in its basic shape structure, then you can start adding details later to those elements that really need to be detailed.
A good landscape has always some key elements that pull the viewer´s attention and sometimes you can even use those features to distract the viewer from looking at some of your mistakes in the drawing. 😉

If you have a pic, filled with detailed key elements they get lost and your scenery, as much pretty it can be becomes bland and dull, because it´s the little and carefully placed touches that give it life.
Not a huge amount of great technical details.
So keep it simple, specially in the beggining.

This is a finished version of the alternate scenery. I probably exagerate about the size of the big tree that stretches from the middle ground overlapping the background area, but this is just to show you, how you can build scale using different sizes of objects.

If I added details to the big tree and also gave it some depth and 3D feel i could make this element feel less intrusive but this is a subject for another tutorial wich i´ll be posting as soon as I can finish it. 😉

So, basically this is how you can create a nice looking scenery using the generic horizon line at eye level.
If you elevated the green hill with the big tree at the foreground you could even actualy change the view a bit, from slightly looking down into a more straightforward view, so you see there´s lots you can play with not only with perspective and guide-lines but also how you place elements on the view planes.


Back to the beginning – “Intro

Back to 1 – “Little House on the Grid

Back to 2 – “Going 3D

Back to 3 – “Scenery Takes Shape

Back to 4 – “Planes & Viewpoints

Back to 5 – “Fluffy Clouds in the Sky

Next – “A change of view








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