“Scenery takes shape”
We have some clouds, lets add another house to the scenery.
Let´s keep it simple, and make another structure facing us, only from the other side of our view.
So, to begin once again we imagine another vanishing point on the horizon and pull some imaginary lines.
Remember the angle of those lines starting from the center of the vanishing point determines the ilusion of where the viewer is observing the landscape.
In this case we try to give them more or less the same angle we´ve used to create the original house, otherwise we risk building a new one with the wrong perspective.
There´s ways to avoid those common errors but for the beginners out there, let´s stick with the simple version for now. 😉
Now we build another house. Once again, starting from the basic facade shape, we extract new lines and create faces wich give depth to the house.
As you can see, once again the faces follow the same angle as the guide-lines. Parallel to the roof shape.
Notice that in both houses you´re only able to see one side of the roof. That is what you would see in real life if the houses were located as they are in the drawing related to the observer.
That view as you can guess is determined by these guide-lines. The same which are all around you in real life but that you never think about as you look at things.
You see that something is up or down but you never think about why you perceive it like that.
One of the biggest errors that people make when trying to render a landscape such as this, is trying to show both sides of the roofs. This is mostly, because they know those roof-sides exist and so, most people feel they have to show them, otherwise the viewer would think there was something wrong with the drawing. Big mistake.
You should only render what the viewer would see in reality and never what you know it´s there behind something.
You would need a view that it would be impossible for you to render properly, simply because you have to follow the grids generated by the vanishing points.
We now have added a little tree to scenery. As you can see it doesn´t have much volume and because of that, in this example it can be placed anywhere as long you respect its size relatively to the distance.
Smaller when faraway – Bigger when close to the viewer.
It´s time to give the scenery some real scale and that is why the tree is now here.
As for the original little house it´s now back to show that you can make an horizon look as far as you want just by adjusting the size of an element you place at that horizon level.
Now that the little house is back, suddenly the landscape does not look as wide as it seemed without it, does it ?
If that original little house was even bigger your ground area would look even smaller.
So, first very important tip: – the vastness of a landscape can be increased or diminished by the size of the objects you place on the horizon. The further that object goes away from its real scale the vast your landscape will feel. The closer it comes to its real size the smaller and unrealistic your scenery will look, particulary if you already have some well placed elements as we now have with the two houses and the tree almost at foreground.
Back to the beginning – “Intro”
Back to 1 – “Little House on the Grid”
Back to 2 – “Going 3D”
Next – “Planes & Viewpoints“