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Not my usual line of work, but now and then I get asked to create a mockup illustration for an architectural project. So these couple of sketches were done a few weeks ago for a new restaurant in town just to see how the whole thing would look when completed as the place will be opening soon.

CozinhaMARTA-PaintFinal2

CozinhaMARTA-PaintFinal1

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

 

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OldWork-logo

This is a peculiar old project. Although I tend to work mostly in traditional illustration even when it´s done in digital, now and then someone asks me to do a more graphic project, based on mixed techniques such as this one which is a blend of photobashing and digital painting. I don´t have the final images anymore as I lost a few of my old archives but I discover these on my facebook today and I thought it would be interesting to share it here also. Some are from a work in progress, others not ( a bunch of fonts were naturally replaced for the final images ) ; but this is a good depiction of my illustration when I´m given more graphic material to create, although I haven´t done a project like this in ages.

LIAJ-GraphicD_01

LIAJ-GraphicD_02

LIAJ-GraphicD_03

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LIAJ-GraphicD_06

LIAJ-GraphicD_07

LIAJ-GraphicD_08

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LIAJ-GraphicD_11

LIAJ-GraphicD_12

LIAJ-GraphicD_13

LIAJ-GraphicD_14

LIAJ-GraphicD_15

LIAJ-GraphicD_16

LIAJ-GraphicD_17

LIAJ-GraphicD_18

LIAJ-GraphicD_19

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I apologise for the lack of updates on this blog with recent projects but when I´m silent that means I´ve been busy and so as most stuff I´m doing at the moment needs to be kept confidential for some time for contractual reasons this means I tend to only have old work to post here for a while. 😉

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

 

For today a topic that many will perhaps find surprinsing. Particularly those who couldn´t care less about videogames or don´t even know this one exists.
This post is mostly for those people and not for anyone who already loves the game, or hates it with igual passion. It does not matter.
This post today is for the aspiring illustrator out there because strangely enough there is something particulary interesting about a Playstation game called No Man´s Sky which has been out there for a while and is now about to receive a giant content update.
If you like to play video games and you particularly love to paint or draw I would recommend you buy this.

No-Mans-Sky-Photos_banner

No Man´s Sky is a game you don´t need to even play to have fun and learn with it. If this seems weird, let me tell you that one of the things you can do in this simulated universe with bilions of planets to explore is to take photographs virtually as you would do with any real camera pointing it to scenes , plants or animals you want to photograph and so you can do the same.
Why is this important for illustration?

No_Mans_Sky_SOL33_1614

Well either if you´re a beginner or a professional illustrator, you´ll find soon enough that actually playing with the NMS virtual camera becomes extremely useful to practice visual shots and visual compositions. You can even work around the “natural light” of each sun to plan your images. The way the game simulates real vast worlds is also extremely useful for those who are still learning about perspective in illustration to get a good glimpse of how the different layers of atmosphere, perspective or scale are important factors for a person to paint a landscape.

No_Mans_Sky_SOL30_1473

You can learn more about it and about what I mean if you read the “About me” section on my new No Man´s Sky site, so go take a look.

I´ve taken so much “virtual photos” on so many worlds that I arrived at the need to create a place to archive them. Because No Man´s Sky has such a range of colors many of those images became extremely useful to plan the color compositions on my own original illustrations and so having those images around is always useful to me.
Also there are so many people out there sharing images of this “Virtual Galaxy” that I thought there was no reason why I shouldn´t share mine also.

No_Mans_Sky_SOL22_1069

No Man´s Sky is essentially a walking simulator. You can hike around the alien planets with the same freedom of movement as we do on real life. For me as a hiker in real life finding a game like NMS was a dream come true as it´s also very relaxing.
No Man´s Sky is perfect for those who are totally fed up with war games, or violent videogame stuff.

No_Mans_Sky_SOL22_1062

There´s action in NMS but only if you want to play that angle. You can just walk around the worlds, admiring the vistas, be a scientist discovering new species or a trader minning materials and selling them in space stations. There´s also a story if you want to follow and regular missions, but that is only if you want to play it as a regular game. If you just want to use NMS to relax and admire the vistas you can do just that too and that´s one of the most appealing things on this virtual universe where you can do anything you want and while in between you can also learn a thing or two about visual composition if you play around with the NMS photo camera. 😉

You can buy it for PS4 HERE and for XBOX HERE.

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I apologise for the lack of updates on this blog but when I´m silent that means I´ve been busy and so as most stuff I do needs to be kept confidential for some time for contractual reasons this means I tend to only have old work to post here for a while. 😉

 

These are a few images out of a children book project I did last year. This was a fun one because it allowed me to do a bunch of scenery and background artwork as those are my favorite things when it comes to illustration.

Chapt 02_FB850X

Chapt 04_FB850X

Chapt 05_FB850X

Chapt 06_FB850X

Chapt 07_FB850X

Chapt 08_FB850X

Chapt 10_FB850X

Chapt 11_FB850X

Chapt 12_FB850X

Chapt 16_FB850X

Chapt 14_FB850X

Chapt 13_FB850X

Chapt 18_FB850X

And here are a few vertical variations for the same project. As this was done for Ipad, I had to create horizontal and vertical versions of the paintings; also to be used on Iphone and such. So here´s some of the vertical versions for the pics above.

Chapt 02_VERT-850X

Chapt 04_VERT-850X

Chapt 05_VERT-850X

Chapt 06_VERT-850X

Chapt 07_VERT-850X

Chapt 08_VERT-850X

Chapt 10_VERT-850X

Chapt 11_VERT-850X

Chapt 12_VERT-850X

Chapt 16_VERT-850X

Chapt 14_VERT-850X

Chapt 13_VERT-850X

Chapt 18_VERT-850X

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

 

 

 

I apologise for the lack of updates on my site and on this blog, but I´ve been really busy the last couple of months with children books and board games to illustrate.
So here goes a little making of video with a glimpse of the creative process behind one of my recent children books; “A FADA AZUL E O POTE DA CALMA” for the PT market.

I have a ton of new illustrations to post, but I need the aproval of my clients first as they want to keep what I´ve been doing lately confidential until the games come out.
So, I hope you enjoy the little video above for now.
Stay tuned. 😉

——————————————————————————————————

AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

 

 

“GAMBYS” – 1993/95 – THE FIRST PROFESSIONALLY PRODUCED PORTUGUESE PC GAME – Video Games History / Retro Gaming : A look back in time.

A long, long  time ago…

In the year 1993, a couple years before the Internet really took off as we know it, in a time where 486 PCs at 66MHZ where the rule, the first PC Portuguese Video game was planned by a little group of people who didn´t knew any better.

gambys card.jpg

Windows 95 was yet to be ( yes kids, no (real) windows either back then ), the DOS operating system drove people crazy with all those written commands that most no one had any clue about what they meant and 3D-STUDIO had just been released and was heading for version 2.0; in DOS of course. Yes, you read it well, 3D Studio 2.0 for DOS.

3D modelling, rendering and animation were still very limited back then if you tried to create something “home-made style” but nevertheless we went through with the project despite that sometimes a single frame could take more than 48 hours to render on an old 486 PC at 33MHZ back then. Now imagine my task of having to create about 20 animations with about 15 seconds ! You don´t wanna know…
GAMBYS took about three years to make also because of this. Nowadays we could do it in a couple of months.

Here´s a gallery with some of the frames taken out of the animations I did back then; crap by today´s standarts but at the time getting this out of the hardware we had back then was an achievment because no one was using 3D images as we were trying to do. We soon learn why too.

We tried to use 3D Studio to create the most we could although the in game graphics were done pixel by pixel in DPaint by me also…frame by frame, pixel by pixel.

It was a small team, just me for the graphics, concept art, animation, graphic design, about three or four programmers and a few in-house beta-testers.

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Back then, no online videos, no facebook, no social media, no internet.
Just PC computers that a couple years back only had those pre-historic green screens but back in 1993 they were starting to handle 256 colors ! Wow ! A PC computer with a color screen !  How crazy was that !!
And we even had CD Roms and everything !!
Games on CDs ! Damn !!
Photoshop was just a name as the software was less known than Deluxe Paint for DOS, no Instagram, no Facebook, no World of Warcraft, no game consoles and not even a third wheel on the pc mouse yet. Yes, a mouse with two buttons only !
In short…pre-history.

These were the times, when Portuguese programmers Carlos Leote and Rui Tito, which had played and created ZX Spectrum computer video games with good video game reviews back in the 80´s started to experiment with game programming for the Pc.
I joined the team for the Gambys project, but I had played many of these ZX Spectrum games without ever knowing they had been made not only in Portugal but in my own hometown. Mainly, games like Krall and Alien Evolution.

zx_spectrum_alien_evolution1 zx_spectrum_alien_evolution2

But by 1993/94, ZX Spectrum had been dead for a while, PCs were starting to emerge as game machines and Lemmings the videogame was the latest craze in 256 colors.
2D puzzle games were about what PCs could technicaly handle and so the natural idea within our group as to create something like that as the first Portuguese PC Videogame.

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Getting professional with GAMBYS

So ©Gambys was the first serious and 100% professional attempt by friends who invented games in Portugal, to create computer video games that could compare to the best that was coming from England in the PC Puzzle area at the time; mainly from Psygnosis and Virgin Games. The objective was to make the most professional game we could do with the little resources we had and not a great amount of money from the company wich was investing on the project to work with.
It was also a technical challenge because, at the time GAMBYS was aiming to be the first, or one of the first games in the world of PC gaming, to display 65.000 colors on screen, as the norm was still the old 256 colors. And it did that in the end.

The game was going to be released outside Portugal , either by Virgin Games or Psygnosis at the time, as we had several meetings with people the companies sent to check out our work in-house but unffortunely we completed the game right at the time that WINDOWS 95 came out and suddenly nobody wanted to release DOS Games anymore as there was that new thing called Windows and so we ended up releasing the game only in Portugal and Spain. Good reviews though, got to be game of the month in several magazines and all that but Windows was really a big proble for us.

The game made its money back but the company went into hospitality software for the next years as bussiness software was easier to do and a lot more immediate when it comes to money results and so GAMBYS ended up becoming not only the first Portuguese PC game ever produced professionally in Portugal but also the only game we did at the time.
Also the Internet was still in the begining and so no social media to promote games, and for a small independent company really far from Lisbon the Portuguese capital it was almost impossible to promote a project like this.

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What is GAMBYS ?

©GAMBYS, looks like a puzzle video game at first glance, but it´s really an arcade game where the puzzle bit is just what makes things move in the gameplay.
A gameplay unique up to this day.

Many puzzle games have appeared before and after but, I never found anything similar to what we´ve achieved here with GAMBYS on the many years of gaming around.
Also by reading the many emails I still get about this project to this day, ( a few dozens a year sometimes ) it seems the opinion remains a generalized one among those who have played and to this day people still blog about it (Pt).

It´s dificult to explain what´s this game about. Here are the main characters:

Gamby Wizard

Gambys_videogame_wizard

(watch video)

Can be considered the leader of the Gambys as its the character wich can give you the most effective help when you need to uncover all the puzzle pieces in the game.
Depending on the color combination of magic potions you can grab with your mouse and give to him, this Gamby Wizard will cast a different spell wich will help you to complete each stage.

Gamby Mover

Gambys_videogame_mover

(watch video)

This guy is probably the Gamby you want to keep around all the time.
Once you get a piece of a puzzle by clicking on your right mouse button, you can click on Gamby Mover with the left one and he will take your puzzle piece and he´ll place it at the exact right spot for you.

Gamby Finder

Gambys_videogame_finder

(watch video)

This one is very useful because once you click on him after getting a piece of the puzzle keep your eyes on his path because Gamby Finder will point to the exact location of where each piece of the puzzle is located.
It´s not as easy as it seems because, remember you still have to deal with all the other stuff that happens in the same time in the game, but it helps.

Gamby Defuser

Gambys_videogame_defuser

(watch video)

Some evil creatures sometimes leave lots of bombs around wich when they explode, will cover all the pieces of the puzzle you´ve worked so hard to clear in the
first place. So this Gamby, defuses these bombs when point him to one of those.

Gamby Knight

Gambys_videogame_knight

(watch video)

The first of the warrior Gambys.
There are three Gamby fighters that will help you to remove the evil characters out of screen. Each warrior Gamby has its own strenght and fighting skill.
Gamby Knight is the strong one and the one who causes more damage on the evil dudes.
You use this Gambys to defend the life of the ones who help you to solve the puzzle.

Gamby Rocky

Gambys_videogame_rocky

(watch video)

Probably my favorite fighting Gamby.
Not too strong but enough to prevent the evil dudes from attacking the other Gambys that are there to help you with the puzzle pieces.
Click on Gamby Rocky and then click on a bad guy and this dude will punch it away.

Gamby Robin

Gambys_videogame_robin

(watch video)

Not much to say about this one. Another of the little Gamby warriors wich will help you scare away the evil guys. Each warrior everytime it fights looses a bit of its strenght so don´t forget to feed all your Gambys with all the nice juicy fruits or candy you can find on screen to replenish their energy.

Gamby Girl

Gambys_videogame_gambygirl

(watch video)

This gamby female is considered a sort of a neutral character in the game.It won´t help you in solving the puzzles or attack the evil character, but each time she passes by and a male Gamby sees her, he might forget what he was doing for you in the first place and go crazy for a couple of seconds wich ususaly ends up in him forgeting the last command.

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If you haven´t played it or never got at least past the intro levels which are just there to help you understand what each character does, you probably won´t believe GAMBYS is trully an addictive arcade video game lost in video game history.

Despite the excelent video game reviews it got in its 1995 release, it´s not one of those games that is reflected well on a video. You have to play it to really grasp it.
Watching videos without having played GAMBYS probably will leave you confused and believing this to have some sort of random empty gameplay.
Nothing could be further from the truth.

As many people who have played it can testify, you have to really play it past the first few tutorial levels to get hooked, but once you´re caught you´re doomed and you find yourself having to play just one more level of this insane unknown classic arcade video game.

gambys_video_game_design_freelance_illustrator.png
Every person is diferent, but I can almost guarantee that a good percentage of you guys and girls who have read the excelent video game reviews it received at the time and played it back then 15 years ago, still remember and miss ©GAMBYS. In fact, over the years, I´ve been getting emails by people who asked me how could they run this old DOS game on their new Windows machines.
Actually…

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Still ALIVE !

Myself and the game programmers, were convinced that GAMBYS was technicaly a dead old DOS used video game and was never to be seen moving on the screen ever again. But then…

gambys_cd_download_game_freelance_illustration.png

In this little “secluded Gambys fan club” that generated spontaneously over the years, there were people wich actualy have put togheter “new” old 486 just to play ©GAMBYS again if you can believe that because up untill now no DOS Box (or similar video game emulators) could run GAMBYS on modern computers. Among those, there were a couple of computer video games Gamby fans who didn´t gave up on trying to bring the game back to life on new machines and so now, thanks toHaruka Tavares“, with the use of “Virtual Machine” I can announce that today GAMBYS, can still be played on your laptop if you´re searching to download old video games.
Many thanks also to Nelson/”Chaos” (who designed the game levels), for providing me with all the stuff to be able to also run the video game in an alternate way, based on the technical original info sent to us by Haruka.

I´ll be providing a download link for the game as soon as I can find a server to host the three zip files. Also in the future I´ll post all the instructions on how to run the game when I make it available of course.

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Stay tuned. GAMBYS news soon.
There will be news about this in the near future but don´t tell anyone yet. 😉

INTRO.jpg

FACEBOOK: https://www.facebook.com/gambys/

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

“ELDORADO SPACEPORT” – Blender ANIMATICS

It was not in my plans to create an animation out of the low poly basic models I did in Blender sometime ago but things just kept building up and I ended up with a bunch of random animated “takes” somehow.
Then I thought that maybe they could be edited to form some sort of animatic although I never planned any logic into the thing when I first build this stuff.

Also it was never my intent to create a complete fully rendered animation or anything as I don´t have the hardware for more complicated adventures or time for 3D, unfortunately.

I built this “space city” model because I wanted to create some illustrations based on a pre-existing 3D Blender model to paint on top, but then I thought that as long as I had built it, I should try to animate it a bit…
A few weeks later I ended up with more than 40 different “animated takes”.

So what you see is a really rough space port thing. I had a lot of fun edditing all those bits togheter and adding the sound effects into it, using the amazing free video editing software HitFilm 4 Express which you can get at : https://hitfilm.com/express
If you found  that some bits had some fuzzy “narrative” logic that´s because I´ve worked with random takes which had no initial planning of being used to build a logical storyline animation. 😉

“SAVFK MUSIC”

The royalty free sound effects were taken from all over the internet here and there, but the awsome music soundtrack came from the Youtube Video ChannelSAVFK MUSIC at: https://www.youtube.com/channel/UCXlppUGWeGtHBp_1xKsawmQ/featured

You can listen to the original track from Savfk before the effects, here: https://www.youtube.com/watch?v=8A4Jak73Lao

And so I guess this is it. Just another animatic created for fun.

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“LIGHT YEARS 1”

Click Here to view the original “LIGHT YEARS” animatic I did before.

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

***

luisperesillustrator@gmail.com

***

CONTACT

 

 

Just a glimpse of what I can show out of an old project for what was to be an upcoming new publishing company years ago but which I never got to ear from anymore. They had a bunch of titles to release but somehow things seem to have been halted until now. Less uncommon than people tend to think actually.
So anyway, here´s a few sample pages from what I can show you of this one project I did for them at the time.

ENG 01 - turtle cover - moral-950X

ENG 06 turtle02-950X

ENG 08 turtle04-950X

ENG 14 turtle10-950X
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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

***

luisperesillustrator@gmail.com

***

CONTACT

 

POETRY BOOK ILLUSTRATION – MIX MEDIA – Traditional / Digital… and more….

These are a few images I created several years ago for a poetry book which is something that does not come my way often. Poetry is the most difficult thing in the world to illustrate because the original source material is always so personal that when it comes to translate the poet emotions into something visual the end result ends up becoming very subjective.
Because of that, I knew I simply could not just do a regular drawing as that would be the easy way out and what most everyone does in this cases. Also because I knew that if I did it fully digital that would turn everything a bit artificial which contrasted too much with the poetry so the solution was to go with a crazy mix between : traditional pencil drawing / digital painting / digital texture work / photoshop “shapes” / photoshop “watercolor” brushes / clipart items ( like some silhouetes for example ) and then scan and mix everything in Photoshop, painting on top of that to give the final touch.

07 FT-suspiro_750xFB

01 FT-Esta noite_750xFB

05 FT-sera que compreendi_750xFB

06 FT-ha sempre uma lagrima_750xFB

02 FT-Caminhar sem destino_750xFB

04 FT-Efemera e a vida_750xFB

08 FT-silencio_750xFB

09 FT-parte do mundo_750xFB

10 FT-horas sem sentido_750xFB

11 FT-shiuu_750xFB

12 FT-a noite cai_750xFB

13 FT-nas silabas ocas_750xFB

14 FT-na reflexao_750xFB

15 FT-medusas esvoacantes_750xFB

16 FT-sopro_750xFB

pt2-02 um sonho q vivi_750xFB

pt2-03 ainda que tudo_750xFB

pt2-04 quem acrescenta_750xFB

pt2-05 vaguear_750xFB

pt2-06 em frente a minha janela_750xFB

pt2-07 isso e que era lotus_750xFB

pt2-08 voo sem destino_750xFB

pt2-10 coracao de crianca_750xFB

pt2-13 acordei_750xFB

pt2-12 hoje carrego_750xFB

pt2-18 a pensar em que eu_750xFB

pt2-09 planicies inviolaveis_750xFB

pt2-14 de som em som_750xFB

pt2-19 gosto do agridoce_750xFB

pt2-20 vida solta coracoes_750xFB

pt2-15 sou um livro_750xFB

pt2-01 tipo de pessoas_750xFB

18 FT-concha do meu caminho_750xFB

17 FT-tapete feito no sitio certo_750xFB copy

 

Book available here at the publisher : https://www.arandiseditora.pt/products/cenas-maradas/

Poetry by Fátima Peres ( non related Radio Host personality at Rádio Foia / Algarve-Portugal ) 🙂
Art and graphic design by Luis Peres, regular dude and starving artist.

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

***

luisperesillustrator@gmail.com

***

CONTACT

 

Secondary concept art / sketchbook tests or illustrations I didn´t used.

When you work fulltime in illustration you end up doing a ton of stuff you never show anyone. Either test pics, speedpainting images, illustration experiments or just loose sketches created for fun, each illustrator has plenty of stuff like which mostly never gets to see the light of day.
In this batch now, there´s some test pics, illustration I didn´t liked, illustration I like but didn´t used because I want to create better versions, or early color tests, pics I did just to illustrate video tutorials, sketchbook color stuff, etc.

Concept_Art_12_BladeRunner_site

cats in space 2_1500x

Concept_Art_10_Castaway_site

BunnyForest_site

Concept_Art_02_BladeRunner_site

Concept_Art_05_Grass_Hill_site

Concept_Art_08_Retro-Scifi_site

darksidemoon_site

unicorn_site

grey-garbage_site

desertcity_site

saturn_site

Rust Rocket World_site

Double Bill_site

taking off_site

Some people out there are of the opinion that an artist should never reveal his inferior artwork or –making of– test pieces because that can give a wrong impression of his work quality in general to potential clients out there. I do not agree.

I´ve always showcased my best and my worst stuff all over the places and I never got less clients or commissions because of that. In fact people like to see that illustrators are not those magic crafters that can come up with imaginary worlds out of thin air when they want and so I like to let people see that I have plenty of stuff done which is just as bad or regular as any other person out there.
I have a lot more regular pieces like this spread around my “failed pics” folders through out my hardrives and so now and then I´ll show you more, for now hope you have enjoyed  these.

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

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luisperesillustrator@gmail.com

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CONTACT

 

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