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First animatics test I ever created for a company project I was working for several years ago. It´s just an extremely rough-draft type thing/animated storyboard animatics to plan an intro animation for a children book interactive educational product at the time.
This was done for the “Afonsinho Explica” (“Learn with Afonsinho”) Project for the Eixo Filosófico portuguese publishing company and it was Test 000 before we started on the actual animation.

The whole thing was created in Blender at the time, but the project ended up going into another direction and so I never got to refine anything of what you see here above in this initial test.

afonsinho_300DPIs

IPAD - HOME_teste novo tamanho

SCENE_01_COMPLETE

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

 

 

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Poster Artwork : Scifi Concept Art / 2001 A Space Odyssey / The Neverending Story inspired epic space scene.

This was my last Photoshop big painting before I moved into Clip Studio Paint. I love to create these epic space scenes and this one started also in Blender as I had created a space station model and I wanted to see how I could paint something based on that.
Then the need for this image came along and I thought it would be the perfect reason to try it out.
I love space art and in particularly vast epic scenery and backgrounds. I like a lot to build images based on little details, sometimes nothing more than silhouettes but I find them perfect to add scale to each of the imaginary universes I create.

HuionFactory-2060x

Despite the obvious 2001 Space Odyssey inspiration you can relate too at first glance in fact this concept art painting has more to do with The Neverending Story than you can imagine by reading this.
If you know about that 1984 classic fantasy movie, ( and book ) , you´ll remember the first image of the Ivory Tower. Well that concept art matte painting thing changed my life when I was 14 and that is the reason why I wanted to became an illustrator. To create epic worlds like that.

There´s always a little bit of The Neverending Story in all my artworks and in this case despite the 2001 Monolith as the central piece if you know about the Neverending Story movie you´ll remember the floating asteroids scene at the end with the Ivory still standing floating alone among the stars. Well it´s no coincidence I´ve mixed both the Monolith here ( I needed it for the logo ) and the whole rusty color silhouette space background with that epic slab floating on a piece of rock.

Also there´s a bit of Flash Gordon in it too with the retro-50s-scifi rockets in there which I love to paint all the time too.

The foreground was the most difficult thing on this piece. It took forever to find the right balance between the characters and the focus of the image which should be the space scene outside.
Overall I do like the end result , which is not that usual as I tend to dislike all my paintings once they are finished.

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

 

“GAMBYS” – 1993/95 – THE FIRST PROFESSIONALLY PRODUCED PORTUGUESE PC GAME – Video Games History / Retro Gaming : A look back in time.

A long, long  time ago…

In the year 1993, a couple years before the Internet really took off as we know it, in a time where 486 PCs at 66MHZ where the rule, the first PC Portuguese Video game was planned by a little group of people who didn´t knew any better.

gambys card.jpg

Windows 95 was yet to be ( yes kids, no (real) windows either back then ), the DOS operating system drove people crazy with all those written commands that most no one had any clue about what they meant and 3D-STUDIO had just been released and was heading for version 2.0; in DOS of course. Yes, you read it well, 3D Studio 2.0 for DOS.

3D modelling, rendering and animation were still very limited back then if you tried to create something “home-made style” but nevertheless we went through with the project despite that sometimes a single frame could take more than 48 hours to render on an old 486 PC at 33MHZ back then. Now imagine my task of having to create about 20 animations with about 15 seconds ! You don´t wanna know…
GAMBYS took about three years to make also because of this. Nowadays we could do it in a couple of months.

Here´s a gallery with some of the frames taken out of the animations I did back then; crap by today´s standarts but at the time getting this out of the hardware we had back then was an achievment because no one was using 3D images as we were trying to do. We soon learn why too.

We tried to use 3D Studio to create the most we could although the in game graphics were done pixel by pixel in DPaint by me also…frame by frame, pixel by pixel.

It was a small team, just me for the graphics, concept art, animation, graphic design, about three or four programmers and a few in-house beta-testers.

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Back then, no online videos, no facebook, no social media, no internet.
Just PC computers that a couple years back only had those pre-historic green screens but back in 1993 they were starting to handle 256 colors ! Wow ! A PC computer with a color screen !  How crazy was that !!
And we even had CD Roms and everything !!
Games on CDs ! Damn !!
Photoshop was just a name as the software was less known than Deluxe Paint for DOS, no Instagram, no Facebook, no World of Warcraft, no game consoles and not even a third wheel on the pc mouse yet. Yes, a mouse with two buttons only !
In short…pre-history.

These were the times, when Portuguese programmers Carlos Leote and Rui Tito, which had played and created ZX Spectrum computer video games with good video game reviews back in the 80´s started to experiment with game programming for the Pc.
I joined the team for the Gambys project, but I had played many of these ZX Spectrum games without ever knowing they had been made not only in Portugal but in my own hometown. Mainly, games like Krall and Alien Evolution.

zx_spectrum_alien_evolution1 zx_spectrum_alien_evolution2

But by 1993/94, ZX Spectrum had been dead for a while, PCs were starting to emerge as game machines and Lemmings the videogame was the latest craze in 256 colors.
2D puzzle games were about what PCs could technicaly handle and so the natural idea within our group as to create something like that as the first Portuguese PC Videogame.

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Getting professional with GAMBYS

So ©Gambys was the first serious and 100% professional attempt by friends who invented games in Portugal, to create computer video games that could compare to the best that was coming from England in the PC Puzzle area at the time; mainly from Psygnosis and Virgin Games. The objective was to make the most professional game we could do with the little resources we had and not a great amount of money from the company wich was investing on the project to work with.
It was also a technical challenge because, at the time GAMBYS was aiming to be the first, or one of the first games in the world of PC gaming, to display 65.000 colors on screen, as the norm was still the old 256 colors. And it did that in the end.

The game was going to be released outside Portugal , either by Virgin Games or Psygnosis at the time, as we had several meetings with people the companies sent to check out our work in-house but unffortunely we completed the game right at the time that WINDOWS 95 came out and suddenly nobody wanted to release DOS Games anymore as there was that new thing called Windows and so we ended up releasing the game only in Portugal and Spain. Good reviews though, got to be game of the month in several magazines and all that but Windows was really a big proble for us.

The game made its money back but the company went into hospitality software for the next years as bussiness software was easier to do and a lot more immediate when it comes to money results and so GAMBYS ended up becoming not only the first Portuguese PC game ever produced professionally in Portugal but also the only game we did at the time.
Also the Internet was still in the begining and so no social media to promote games, and for a small independent company really far from Lisbon the Portuguese capital it was almost impossible to promote a project like this.

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What is GAMBYS ?

©GAMBYS, looks like a puzzle video game at first glance, but it´s really an arcade game where the puzzle bit is just what makes things move in the gameplay.
A gameplay unique up to this day.

Many puzzle games have appeared before and after but, I never found anything similar to what we´ve achieved here with GAMBYS on the many years of gaming around.
Also by reading the many emails I still get about this project to this day, ( a few dozens a year sometimes ) it seems the opinion remains a generalized one among those who have played and to this day people still blog about it (Pt).

It´s dificult to explain what´s this game about. Here are the main characters:

Gamby Wizard

Gambys_videogame_wizard

(watch video)

Can be considered the leader of the Gambys as its the character wich can give you the most effective help when you need to uncover all the puzzle pieces in the game.
Depending on the color combination of magic potions you can grab with your mouse and give to him, this Gamby Wizard will cast a different spell wich will help you to complete each stage.

Gamby Mover

Gambys_videogame_mover

(watch video)

This guy is probably the Gamby you want to keep around all the time.
Once you get a piece of a puzzle by clicking on your right mouse button, you can click on Gamby Mover with the left one and he will take your puzzle piece and he´ll place it at the exact right spot for you.

Gamby Finder

Gambys_videogame_finder

(watch video)

This one is very useful because once you click on him after getting a piece of the puzzle keep your eyes on his path because Gamby Finder will point to the exact location of where each piece of the puzzle is located.
It´s not as easy as it seems because, remember you still have to deal with all the other stuff that happens in the same time in the game, but it helps.

Gamby Defuser

Gambys_videogame_defuser

(watch video)

Some evil creatures sometimes leave lots of bombs around wich when they explode, will cover all the pieces of the puzzle you´ve worked so hard to clear in the
first place. So this Gamby, defuses these bombs when point him to one of those.

Gamby Knight

Gambys_videogame_knight

(watch video)

The first of the warrior Gambys.
There are three Gamby fighters that will help you to remove the evil characters out of screen. Each warrior Gamby has its own strenght and fighting skill.
Gamby Knight is the strong one and the one who causes more damage on the evil dudes.
You use this Gambys to defend the life of the ones who help you to solve the puzzle.

Gamby Rocky

Gambys_videogame_rocky

(watch video)

Probably my favorite fighting Gamby.
Not too strong but enough to prevent the evil dudes from attacking the other Gambys that are there to help you with the puzzle pieces.
Click on Gamby Rocky and then click on a bad guy and this dude will punch it away.

Gamby Robin

Gambys_videogame_robin

(watch video)

Not much to say about this one. Another of the little Gamby warriors wich will help you scare away the evil guys. Each warrior everytime it fights looses a bit of its strenght so don´t forget to feed all your Gambys with all the nice juicy fruits or candy you can find on screen to replenish their energy.

Gamby Girl

Gambys_videogame_gambygirl

(watch video)

This gamby female is considered a sort of a neutral character in the game.It won´t help you in solving the puzzles or attack the evil character, but each time she passes by and a male Gamby sees her, he might forget what he was doing for you in the first place and go crazy for a couple of seconds wich ususaly ends up in him forgeting the last command.

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If you haven´t played it or never got at least past the intro levels which are just there to help you understand what each character does, you probably won´t believe GAMBYS is trully an addictive arcade video game lost in video game history.

Despite the excelent video game reviews it got in its 1995 release, it´s not one of those games that is reflected well on a video. You have to play it to really grasp it.
Watching videos without having played GAMBYS probably will leave you confused and believing this to have some sort of random empty gameplay.
Nothing could be further from the truth.

As many people who have played it can testify, you have to really play it past the first few tutorial levels to get hooked, but once you´re caught you´re doomed and you find yourself having to play just one more level of this insane unknown classic arcade video game.

gambys_video_game_design_freelance_illustrator.png
Every person is diferent, but I can almost guarantee that a good percentage of you guys and girls who have read the excelent video game reviews it received at the time and played it back then 15 years ago, still remember and miss ©GAMBYS. In fact, over the years, I´ve been getting emails by people who asked me how could they run this old DOS game on their new Windows machines.
Actually…

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Still ALIVE !

Myself and the game programmers, were convinced that GAMBYS was technicaly a dead old DOS used video game and was never to be seen moving on the screen ever again. But then…

gambys_cd_download_game_freelance_illustration.png

In this little “secluded Gambys fan club” that generated spontaneously over the years, there were people wich actualy have put togheter “new” old 486 just to play ©GAMBYS again if you can believe that because up untill now no DOS Box (or similar video game emulators) could run GAMBYS on modern computers. Among those, there were a couple of computer video games Gamby fans who didn´t gave up on trying to bring the game back to life on new machines and so now, thanks toHaruka Tavares“, with the use of “Virtual Machine” I can announce that today GAMBYS, can still be played on your laptop if you´re searching to download old video games.
Many thanks also to Nelson/”Chaos” (who designed the game levels), for providing me with all the stuff to be able to also run the video game in an alternate way, based on the technical original info sent to us by Haruka.

I´ll be providing a download link for the game as soon as I can find a server to host the three zip files. Also in the future I´ll post all the instructions on how to run the game when I make it available of course.

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Stay tuned. GAMBYS news soon.
There will be news about this in the near future but don´t tell anyone yet. 😉

INTRO.jpg

FACEBOOK: https://www.facebook.com/gambys/

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

***

luisperesillustrator@gmail.com

***

CONTACT

“ELDORADO SPACEPORT” – Blender ANIMATICS

It was not in my plans to create an animation out of the low poly basic models I did in Blender sometime ago but things just kept building up and I ended up with a bunch of random animated “takes” somehow.
Then I thought that maybe they could be edited to form some sort of animatic although I never planned any logic into the thing when I first build this stuff.

Also it was never my intent to create a complete fully rendered animation or anything as I don´t have the hardware for more complicated adventures or time for 3D, unfortunately.

I built this “space city” model because I wanted to create some illustrations based on a pre-existing 3D Blender model to paint on top, but then I thought that as long as I had built it, I should try to animate it a bit…
A few weeks later I ended up with more than 40 different “animated takes”.

So what you see is a really rough space port thing. I had a lot of fun edditing all those bits togheter and adding the sound effects into it, using the amazing free video editing software HitFilm 4 Express which you can get at : https://hitfilm.com/express
If you found  that some bits had some fuzzy “narrative” logic that´s because I´ve worked with random takes which had no initial planning of being used to build a logical storyline animation. 😉

“SAVFK MUSIC”

The royalty free sound effects were taken from all over the internet here and there, but the awsome music soundtrack came from the Youtube Video ChannelSAVFK MUSIC at: https://www.youtube.com/channel/UCXlppUGWeGtHBp_1xKsawmQ/featured

You can listen to the original track from Savfk before the effects, here: https://www.youtube.com/watch?v=8A4Jak73Lao

And so I guess this is it. Just another animatic created for fun.

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“LIGHT YEARS 1”

Click Here to view the original “LIGHT YEARS” animatic I did before.

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for an affordable children book artist , concept illustrator or need a freelance artist to work on a pod project ( I do not descriminate print on demand material for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

***

luisperesillustrator@gmail.com

***

CONTACT

 

 

“LIGHT YEARS” – ANIMATIC

What follows is an animatic and some concept art, out of what started as a regular project but now has also become a portfolio piece for me. It´s the first time I use a 3D software to create the base for illustrations and in this case I used Blender from Blender.org to create the next animation.
Unfortunately my old 2011 hardware is no match for the current rendering requirements out of these programs and so instead of a fully complete high res detailed model animation I was only able to do the  rough animatics which you can see below.
Nevertheless the idea was mostly to give some depth to the original 2D work I did out of the first Blender model work and so for now it´s enough for my objective here. Enjoy.

Each 12 seconds of this simple animatic took me about 18 hours to render and this was in low res, so you can guess how old my 2011 hardware now has become. It´s good for traditional digital painting but I know that if I want to continue with this animation experiments I will need to get a new computer soon.

LIGHT YEARS : CONCEPT ART
(BLENDER + PHOTOSHOP)

Next you can see some of the 2D concept artwork created out of the original Blender files with aditional painting work done in Photoshop.

LIGHT-YEARS CONCEPTART - MOON 01B

LIGHT-YEARS CONCEPTART - ORBITAL 01

LIGHT-YEARS CONCEPTART - ORBITAL 02

LIGHT-YEARS CONCEPTART - ORBITAL 03

LIGHT-YEARS CONCEPTART - ORBITAL 04

LIGHT-YEARS CONCEPTART - YATH SAIL 01

LIGHT-YEARS CONCEPTART - Sailship 01

LIGHT-YEARS - MOONRING 01

LIGHT-YEARS CONCEPTART - LUNA 03

LIGHT-YEARS CONCEPTART - DOME GARDEN

LIGHT-YEARS CONCEPTART - LUNA 02

LIGHT-YEARS CONCEPTART - DOMES 01

LIGHT-YEARS CONCEPTART - LUNA 04

LIGHT-YEARS CONCEPTART - YATH SAIL 02

LIGHT-YEARS CONCEPTART - CORSAIR 01

LIGHT-YEARS CONCEPTART - SpaceCity 01

LIGHT-YEARS CONCEPTART - FanShip 02

LIGHT-YEARS CONCEPTART - Station 01

LIGHT-YEARS CONCEPTART - FanShip 01

LIGHT-YEARS CONCEPTART - FanShip 03

LIGHT-YEARS CONCEPTART - Station 02

Of course these types of pics can reach the level we want but for me this was a test and so let´s see how this goes when related to future projects using these same techniques.

You can get a free copy of BLENDER at www.blender.org

My animatic was edited using the fantastic HitFilm 4 Express.
You can get a free copy of HitFilm 4 Express at https://hitfilm.com/express

 

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