“GAMBYS” – 1993/95 – THE FIRST PROFESSIONALLY PRODUCED PORTUGUESE PC GAME – Video Games History / Retro Gaming : A look back in time.

“GAMBYS” – 1993/95 – THE FIRST PROFESSIONALLY PRODUCED PORTUGUESE PC GAME – Video Games History / Retro Gaming : A look back in time.

A long, long  time ago…

In the year 1993, a couple years before the Internet really took off as we know it, in a time where 486 PCs at 66MHZ where the rule, the first PC Portuguese Video game was planned by a little group of people who didn´t knew any better.

gambys card.jpg

Windows 95 was yet to be ( yes kids, no (real) windows either back then ), the DOS operating system drove people crazy with all those written commands that most no one had any clue about what they meant and 3D-STUDIO had just been released and was heading for version 2.0; in DOS of course. Yes, you read it well, 3D Studio 2.0 for DOS.

3D modelling, rendering and animation were still very limited back then if you tried to create something “home-made style” but nevertheless we went through with the project despite that sometimes a single frame could take more than 48 hours to render on an old 486 PC at 33MHZ back then. Now imagine my task of having to create about 20 animations with about 15 seconds ! You don´t wanna know…
GAMBYS took about three years to make also because of this. Nowadays we could do it in a couple of months.

Here´s a gallery with some of the frames taken out of the animations I did back then; crap by today´s standarts but at the time getting this out of the hardware we had back then was an achievment because no one was using 3D images as we were trying to do. We soon learn why too.

We tried to use 3D Studio to create the most we could although the in game graphics were done pixel by pixel in DPaint by me also…frame by frame, pixel by pixel.

It was a small team, just me for the graphics, concept art, animation, graphic design, about three or four programmers and a few in-house beta-testers.


Back then, no online videos, no facebook, no social media, no internet.
Just PC computers that a couple years back only had those pre-historic green screens but back in 1993 they were starting to handle 256 colors ! Wow ! A PC computer with a color screen !  How crazy was that !!
And we even had CD Roms and everything !!
Games on CDs ! Damn !!
Photoshop was just a name as the software was less known than Deluxe Paint for DOS, no Instagram, no Facebook, no World of Warcraft, no game consoles and not even a third wheel on the pc mouse yet. Yes, a mouse with two buttons only !
In short…pre-history.

These were the times, when Portuguese programmers Carlos Leote and Rui Tito, which had played and created ZX Spectrum computer video games with good video game reviews back in the 80´s started to experiment with game programming for the Pc.
I joined the team for the Gambys project, but I had played many of these ZX Spectrum games without ever knowing they had been made not only in Portugal but in my own hometown. Mainly, games like Krall and Alien Evolution.

zx_spectrum_alien_evolution1 zx_spectrum_alien_evolution2

But by 1993/94, ZX Spectrum had been dead for a while, PCs were starting to emerge as game machines and Lemmings the videogame was the latest craze in 256 colors.
2D puzzle games were about what PCs could technicaly handle and so the natural idea within our group as to create something like that as the first Portuguese PC Videogame.


Getting professional with GAMBYS

So ©Gambys was the first serious and 100% professional attempt by friends who invented games in Portugal, to create computer video games that could compare to the best that was coming from England in the PC Puzzle area at the time; mainly from Psygnosis and Virgin Games. The objective was to make the most professional game we could do with the little resources we had and not a great amount of money from the company wich was investing on the project to work with.
It was also a technical challenge because, at the time GAMBYS was aiming to be the first, or one of the first games in the world of PC gaming, to display 65.000 colors on screen, as the norm was still the old 256 colors. And it did that in the end.

The game was going to be released outside Portugal , either by Virgin Games or Psygnosis at the time, as we had several meetings with people the companies sent to check out our work in-house but unffortunely we completed the game right at the time that WINDOWS 95 came out and suddenly nobody wanted to release DOS Games anymore as there was that new thing called Windows and so we ended up releasing the game only in Portugal and Spain. Good reviews though, got to be game of the month in several magazines and all that but Windows was really a big proble for us.

The game made its money back but the company went into hospitality software for the next years as bussiness software was easier to do and a lot more immediate when it comes to money results and so GAMBYS ended up becoming not only the first Portuguese PC game ever produced professionally in Portugal but also the only game we did at the time.
Also the Internet was still in the begining and so no social media to promote games, and for a small independent company really far from Lisbon the Portuguese capital it was almost impossible to promote a project like this.


What is GAMBYS ?

©GAMBYS, looks like a puzzle video game at first glance, but it´s really an arcade game where the puzzle bit is just what makes things move in the gameplay.
A gameplay unique up to this day.

Many puzzle games have appeared before and after but, I never found anything similar to what we´ve achieved here with GAMBYS on the many years of gaming around.
Also by reading the many emails I still get about this project to this day, ( a few dozens a year sometimes ) it seems the opinion remains a generalized one among those who have played and to this day people still blog about it (Pt).

It´s dificult to explain what´s this game about. Here are the main characters:

Gamby Wizard


(watch video)

Can be considered the leader of the Gambys as its the character wich can give you the most effective help when you need to uncover all the puzzle pieces in the game.
Depending on the color combination of magic potions you can grab with your mouse and give to him, this Gamby Wizard will cast a different spell wich will help you to complete each stage.

Gamby Mover


(watch video)

This guy is probably the Gamby you want to keep around all the time.
Once you get a piece of a puzzle by clicking on your right mouse button, you can click on Gamby Mover with the left one and he will take your puzzle piece and he´ll place it at the exact right spot for you.

Gamby Finder


(watch video)

This one is very useful because once you click on him after getting a piece of the puzzle keep your eyes on his path because Gamby Finder will point to the exact location of where each piece of the puzzle is located.
It´s not as easy as it seems because, remember you still have to deal with all the other stuff that happens in the same time in the game, but it helps.

Gamby Defuser


(watch video)

Some evil creatures sometimes leave lots of bombs around wich when they explode, will cover all the pieces of the puzzle you´ve worked so hard to clear in the
first place. So this Gamby, defuses these bombs when point him to one of those.

Gamby Knight


(watch video)

The first of the warrior Gambys.
There are three Gamby fighters that will help you to remove the evil characters out of screen. Each warrior Gamby has its own strenght and fighting skill.
Gamby Knight is the strong one and the one who causes more damage on the evil dudes.
You use this Gambys to defend the life of the ones who help you to solve the puzzle.

Gamby Rocky


(watch video)

Probably my favorite fighting Gamby.
Not too strong but enough to prevent the evil dudes from attacking the other Gambys that are there to help you with the puzzle pieces.
Click on Gamby Rocky and then click on a bad guy and this dude will punch it away.

Gamby Robin


(watch video)

Not much to say about this one. Another of the little Gamby warriors wich will help you scare away the evil guys. Each warrior everytime it fights looses a bit of its strenght so don´t forget to feed all your Gambys with all the nice juicy fruits or candy you can find on screen to replenish their energy.

Gamby Girl


(watch video)

This gamby female is considered a sort of a neutral character in the game.It won´t help you in solving the puzzles or attack the evil character, but each time she passes by and a male Gamby sees her, he might forget what he was doing for you in the first place and go crazy for a couple of seconds wich ususaly ends up in him forgeting the last command.


If you haven´t played it or never got at least past the intro levels which are just there to help you understand what each character does, you probably won´t believe GAMBYS is trully an addictive arcade video game lost in video game history.

Despite the excelent video game reviews it got in its 1995 release, it´s not one of those games that is reflected well on a video. You have to play it to really grasp it.
Watching videos without having played GAMBYS probably will leave you confused and believing this to have some sort of random empty gameplay.
Nothing could be further from the truth.

As many people who have played it can testify, you have to really play it past the first few tutorial levels to get hooked, but once you´re caught you´re doomed and you find yourself having to play just one more level of this insane unknown classic arcade video game.

Every person is diferent, but I can almost guarantee that a good percentage of you guys and girls who have read the excelent video game reviews it received at the time and played it back then 15 years ago, still remember and miss ©GAMBYS. In fact, over the years, I´ve been getting emails by people who asked me how could they run this old DOS game on their new Windows machines.


Still ALIVE !

Myself and the game programmers, were convinced that GAMBYS was technicaly a dead old DOS used video game and was never to be seen moving on the screen ever again. But then…


In this little “secluded Gambys fan club” that generated spontaneously over the years, there were people wich actualy have put togheter “new” old 486 just to play ©GAMBYS again if you can believe that because up untill now no DOS Box (or similar video game emulators) could run GAMBYS on modern computers. Among those, there were a couple of computer video games Gamby fans who didn´t gave up on trying to bring the game back to life on new machines and so now, thanks toHaruka Tavares“, with the use of “Virtual Machine” I can announce that today GAMBYS, can still be played on your laptop if you´re searching to download old video games.
Many thanks also to Nelson/”Chaos” (who designed the game levels), for providing me with all the stuff to be able to also run the video game in an alternate way, based on the technical original info sent to us by Haruka.

I´ll be providing a download link for the game as soon as I can find a server to host the three zip files. Also in the future I´ll post all the instructions on how to run the game when I make it available of course.


Stay tuned. GAMBYS news soon.
There will be news about this in the near future but don´t tell anyone yet. 😉


FACEBOOK: https://www.facebook.com/gambys/



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If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.





NO MAN´s SKY : My original REVIEW from August 2016 when the game came out and long before any updates were released. NMS Raw.


NOTE: This was originally written in 2016 , long before the Pathfinder or Atlas updates arrived.


So the text you are about to read or revisit, only relates to the original format of the game when it came out and when it was receiving so much hate and backlash on the web. I always loved the game from the first second even in it´s early “empty” original version and so this is a review I wrote last year about a month or so after I got the game which I bought at hour zero through download at the PS4 store the second it came out.

Right now I find it even better than it was, but here´s my original review which tells why I always supported this game so much.

If you want to skip this ( original 2016 ) reading and take a look at the 8000+ “photographs” I took while exploring this universe and more than 200 planets and a 1000 hours of walking virtually on No Man´s Sky Worlds, CLICK HERE IF YOU DARE !

If not…

Here´s my original review from 2016 when 99% of young players where out there hating the game:



I´m 46 years old now on 2016.

I´ve been playing video games through out my life since the late 1970s and probably to some extent I must have played every iconic game tittle you can throw at me, to a point that my house sometimes resembles more a game console cemetery than anything else, as I´ve played them all over the years.
I´m not saying this to get some sort of instant seal of approval for what I´m about to say but simply to put things in context and point out that through the years , by playing so much stuff, I was able to compare everything you could think of in terms of game technology that came along.
Contrary to many reviewers  in their 20s (even younger) who just hate NMS because they don´t get what´s exciting about it, or it´s just the cool thing to do so now on the internet, my opinion about this game is actually based not only in playing intensely since it came out but also on having played a ton of other comparative stuff over the last 35 years at least.

I played Pong in the Arcades at a time , when Pong was the arcades !
And that was it.


Someone replied to one of my comments on Youtube the other day, stating that No Man´s Sky has as much depth as Pong.
As if that was a negative thing to reply !!

Yes, it´s probably true.
NMS has as much depth as Pong for sure.
As much depth as Tetris in my view. And because of that this game is as much addictive, because it´s simple. That type of argument I bet, came from the same sort of person who thinks Tetris was boring too, so nuff said.

Every NMS review I ever read so far, either praising or attacking the game, has the particularity of having been written from the standpoint of what young gamers expect nowadays from a triple A game. Unfair in my view; if you think NMS was written by a team of 13 people and not by 600 as it happens nowadays with the typical GTA/Assassins Creed/Wow blockbuster game productions.


There´s another angle to write an opinion about NMS that very few professional reviewers even remember to point out. Or can´t.
No Man´s Sky, is a game ahead of its time trying to please a type of audience that does not exist anymore. A public that could really appreciate for what it does but an audience that went almost extinct  for at least 25 years now.

If you were a kid of 12,13,14 years old back in the late 70´s; early 80´s, you loved space games and you always dreamed of one day having a game were you could really explore a galaxy, then NMS will be a dream come true for you right  now.

A game that science 30 years ago always pointed out , could´t be achieved for at least a couple of centuries in the future, because there was no way computer games could evolve past Ms Pac Man in just two or three decades. Sure.
The same science that in 1984  criticized movies like “Wargames” as being a science joke because in the film someone had a computer in his room and could connect it to the exterior using a telephone line and a modem. It will never happen in the near future, science cried out !!The same science that in 1984 also pointed out that the movie “2010” ( the sequel to 2001); was just fine except from one major scientific error… in one scene in the movie, the hero not only carries a small laptop around, but he even works with it while being on the beach connected to some “weird” world database. How unscientific , science screamed at the time the movie hit theaters. Travel to Jupiter, fine; laptop computers, what a Hollywood joke !All this for me to say, that No Man´s Sky was doomed to never live to the hype generated around, simply because the same generation that hyped the game and now tries to destroy it online, was never the right audience for this type of game to begin with.

Generically speaking, only an audience who  is now about 40+ years old will fully grasp where´s the appeal of a game such as NMS and only those who one day ever played ELITE back in the ZX Spectrum days (or even Starstrike 3D , 1 and 2)  on a 48K machine, will understand where is the gameplay in this brand new NMS.


Young gamers take technology for granted, as if it´s something that just appears and has always been here. Everyone seems to be a couch-programming expert nowadays if we browse through youtube comments for example.


A review can be written from the angle of a modern gamer born among technology and fed on a diet of 20 years of cloned console/pc games that look as formulaic as an episode of CSI.
The same angle that makes – a game look cool – as long as it recycles the last formula of success so mass consumers can relate to it without putting to much thought into their emotions of why – they need- to buy the same game again… and again next year. Fifa games, anyone ?…

Or… a review for No Man´s Sky can be written from the standpoint of a type of gamer that still exists, believe it or not.
A gamer who´s old enough to have been there at the beginning of the video game history; at a time when having a video game at home was no different from having a magic object in the house; and parents treated it as such.


And yes, we are still around.
And many of us still play video games nowadays, many of us have accompanied the video game evolution through out the decades and many of us remember what it was like to have a game appear at a time where original ideas were amazing to see, even though much of what we -could see- was fueled by our own imagination; because simply put technology was´t there yet.

No Man´s Sky reviewed now by a generation who was born at a time when Internet, cellphones, Pcs, tablets and consoles are a reality will be a totally different thing than if it´s evaluated by someone who was already playing games three decades ago.
Playing games at a time, when even the internet was considered a sci-fi joke, so ludicrous that couldn’t even be thought as a conspiracy theory.

Because of this , most of the negative reviews and empty comments about this amazing experience called No Man´s Sky that seem to have become a new teen fed on youtube these past few weeks, must be watched or read with a grain of salt, if you´re over 38+ years old. Trust me.
You won´t care about anything these negative reviews think it´s bad about the game.
Simply because those details that seem to bother so many young gamers nowadays, don´t really matter at all. No Man´s Sky is an amazing game even with its flaws. It doesn´t need to be perfect. It could never be perfect.

No Man´s Sky might never be appreciated by it´s young modern audience, generically speaking, but, trust me, if you´re around 38+ years old now, you´ll appreciate it fully, for what it achieves.

If you were 14 years old back in 1984, you owned a ZX-SINCLAIR SPECTRUM and you played ELITE in your 48K computer for months on end just staring at some black screens with white dots pretending to be stars while you “landed” on octogonal vector wire-frame “space-stations” after shooting “space pirates” that looked like floating triangles; and you still have fun with that “technology” then… trust me… you could´t care less about what´s being pointed out as negative by young reviewers and gamers about NMS on their reviews.


Nothing that is pointed out as being negative by young gamers or twenty somethings that dish hate about NMS has any relevance, once you start  to experience the exploration feel this space game adventure is able to convey.NMS is ELITE reincarnated and it´s a masterpiece.

Everything you ever dreamed about when you were a kid.


There´s nothing like that feeling of stepping out on an alien planet for the first time and explore all the vistas and landscapes it has to offer. If you love hiking in real life, you´ll be amazed with this game can do to convey that sense of wonder about the natural open spaces.

This open world feel is one the great things that Elite could never do in 48k thirty years ago, but today in 2016 is what makes No Man´s Sky so special. And for me it´s the most important thing on its gameplay.

That same gameplay that kids seem to find soooo boring…


If you´re, 38+ years old, do not trust these negative reviews  about No Man´s Sky on the web, because they were written from a totally alien frame of reference when compared to what you will have.On the other hand I´m amazed to also find some incredibly positive reviews from younger journalists that actually got it right. Trust those.

I´m glad to see that at least some young game press understood what is the appeal of this game. Not all is lost. Ignore the bad hype and search for the positive reviews out there as those are mainly right about what they write about the game, contrary to what generally happens with most of the negative reviews because it´s clear that these negative people are not playing right at all. More on this ahead on my text.

Do not hesitate to buy No Man´s Sky (particularly on PS4) based on what the young generations of gamers complain about the game online. You will not care about what they claim is bad in NMS. Particularly if you love ELITE on ZX Spectrum or similar stone-age computers like that at the time, back in the early 80s.

Yes, everyone is right. Yes the frame rate could be better, yes some planets are too empty, yet there´s some pop-up effects that bring an older feel to the game technologically speaking, yes there are better detailed games, yes the combat is simple, yes no multiplayer ( good!!! ),  etc, etc, etc.
Could´t care less about it, and if you´re above 40+ years old and you won´t care about all those negative rants too.
They simple don´t count on what the game really ends up offering. Particularly if you´ve been around for decades too.


Oh, and by the way, many people seem to give a bad review claiming that they cannot find big animals on the game contrary to what was publicized. Well… I might be wrong, but I can bet that these creatures will start appear as soon as you play the game in a more exploratory way.  If you just jump around solar systems and take no time to explore the planets, I´m starting to have the feeling that the game will not reward you with newer or bigger alien life forms to discover.
People are not seeing big animals because they might not be taking exploring the worlds right. Dinosaurs might not even be included yet but I can bet there will be some future updates for this game which will ad them.
In fact, if this game feels rushed now, I can bet it´s SONY´s fault and I can bet that the team behind NMS will still be doing plenty of updates in months to come.
But I couldn´t care less about what the game does not have right now. I love what it has !

I´ve been playing NMS since launch day, I´ve been playing about 4 hours a day, I´ve explored dozens of planets (spend about two to three hours on each world on average); but ONLY YESTERDAY after about 15 Solar Systems and more than 30 planets explored I´ve encountered the first big “dinosaur” looking big creature. It might not be a brontosaurus or a T-Rex thing , but it was big enough to be almost the size as my small current spaceship. And at least three times bigger than the standard NMS small type creature that people seem so disappointed to see all the time when they play the game racing to the center of that galaxy instead of exploring the worlds at a leisure pace.

Here´s my first big creature; encountered after hundreds of hours just seeing small alien life on other planets before I discovered this big fella on this world.

Coincidentally or not, I went to the next planet on the same solar system yesterday and I discover more large sized animals than those I´ve been seeing since I started playing.
I´ve found this -deer- looking thing and also a really big, friendly spider.
Not huge, but bigger than the common small size fauna everyone complains only exists in NMS. Apparently there´s more to discover.
You just need to be patient and really explore the galaxy, instead of trying to complete NMS in a rush…


And why No Man´s Sky will probably be right for you too.

To me NMS is an amazing game. More than a game it´s an experience.
I´ve been playing it since 00:00 of it´s release day on PS4; I´ve been playing it over a week non-stop now and never – ever, EVER; in my entire life was there a game that kept me glued this much to a screen as NMS glues me.Disappointed negativistic reviewers claim the more we play the game, the more boring it gets !

You probably don´t get that hiking around the planets it´s part of the great appeal in NMS. And it gets even more addictive when we are doing nothing, but walking and admiring the views. If you don´t get fascinated by having such a playing epic field at your disposal to explore, then it´s not the game that it´s bad. It´s just No Man´s Sky is not the game experience for you.
Everything that NMS does, does it very well. As an exploration experience is something unsurpassed in all my 30+ years of gaming.Never in my entire life I´ve had a game in my hands which I played for so many hours straight.Never before in my life there was a game so hard to put down.

I have to force myself to stop playing it, put down the control and go to sleep.

Which for me at 46 years old, having played through so many iconic titles is something that I was not expecting at all. At the most a modern game can grab my attention for about a couple hours every other day.
I´ve been playin NMS since it came out, sometimes almost to dawn.


This game has that hook where : “I´m just going to see what´s over that hill and then I´ll call it a night…hmmm…. oh look a… thing !  I wonder what´s over there too… … … … Oh, look another thing behind that mountain…and the sunset is coming in… I´ll stick around just a few more minutes, I guess…


Young gamers rant about how boring NMS is because there is nothing to do which I find almost unbelievable. They claim  the gameplay is non-existent or repetitive; they claim there is nothing to see and that all the planets look the same.
Really ?!!
If you haven´t found absolutely  incredible worlds, my friend, you´re not playing this game right !

As for the nothing to do or repetitive gameplay claim, I find that fascinating.


Yesterday I spent about 5 hours exploring one single planet ( the most amazing scenery I ever seen in the game so far ). Because of the variations in climate of that world, I had to adapt the way I explored the planet to fit my life support system capabilities, which made the experience of visiting that world a totally different experience of what I had on the last planet I visited.

I had to change my entire style of gameplay just from one world to the next and that enough gave NMS a degree of variation that I never found for example in so called -amazing games- like GTA, Wow, or Halo based on repetitive missions overall too.

The gameplay in NMS is about details.Details that at least 99% of the reviewers that claim this game sucks , I bet, never took the time to discover that exist within the game (not to mention the “easter eggs” and secrets spread out as a plus, in many worlds).
The problem with NMS is that it´s a game that will annoy the crap out of the new generations of younger gamers simply because it takes time to be enjoyed.
It´s not a game that offers instant gratification at all.
Also everyone seems to be really annoyed to find boring planets in it. Well, it´s a big universe. If you´re not finding amazing landscapes, you´re not playing this game right.
This is a game that takes time to be appreciated.
If you like landscape photography, you´ll love the concept in this and the endless amazing vistas you can capture (if you go print screen on it)…


Actually when I loaded up the game for the first time I thought it was crap too.
Because of this I know that many people that give it bad reviews didn´t bothered to stick with it for the same reason I almost gave up at first.
Depending on where you start on NMS , your experience can be amazing or absolutely crap. And if you start in a crappy world…you´re in for at least 3 to 4 hours of crap, with “nothing to see”, and “very few things  to do”.
So I´m willing to be, many reviewers got really disappointed simply because of the way the game begun for them.
I bet than then, they saw some other negative videos on youtube, and embarked on the new popular trend which is to call NMS a failure, which is an accusation that could´t be more further from the truth.
Yes, the planets don´t rotate, yes the big starships don´t actually go anywhere, yes we cannot sell our starships, yes we cannot find our friends…

Couldn´t care less.

I myself, started on a planet which was boring as hell, the graphics looked like PS2 graphics, the sky was awful, the geography boring for endless Km, there was not much to see, not much to do; and i had to persevere and walk around forever ( just yawning around ) gathering stuff to repair my ship for about the next three hours.

Only around hour 3, I started to realize what the gameplay had to offer, how detailed were the hidden things to discover, what some of those things do for the game and above all, how amazing the planet surfaces can be.
Then I saw my first amazing landscape at sunset on the top of a mountain and I was hooked !
From the moment I took my first space flight I knew this game had been made for the 14 year old kid in me that waited 35 years for a space game like this.I could spend an entire text just detailing what´s about the gameplay of NMS that is so addictive to me. The same gameplay many negative reviews claim it´s totally non existent !!

Exploring the planets inside a space exploration game does not appeal to you ?!! Having endless worlds to visit and marvel at the vistas is not appealing and it´s … boring ?!
Wow !!! …
Really ?!…Probably if I´ve played NMS as most of the negativists seem to be trying to play it , I´m sure I would end up with a similar negative opinion.


The problem with a game that presents the player with a real open universe, is that game engine allows the players to play the game on a totally empty way too !!!
It´s that free.

It´s the same as if you decided to just be on planet earth jumping from town to town without doing nothing to get to know the places you visited and then claimed your trip through Europe had nothing to see.

And that is what´s happening with most of the the so called NMS players that gave it a bad review.
They are playing the game as if there was just one objective – reaching the center of the galaxy – and that´s it.

That´s the goal for them.

The only thing they see in NMS !!!

They play the game with style of “gameplay ” in mind and then find the game boring and shallow ?!
Unbelievable !

They will never take gratification in exploring a planet, admiring it´s views, simply because that does not even qualifies as gameplay for them !


Modern gamers need something to be happening all the time and because of this need they think that by trying to jump from system to system as fast as they can, that will make something happen and give them some burst of video game adrenaline rush.
These game reviewers are playing NMS in the most shallow way imaginable !!!

Then complain about that as if that emptiness was the game´s fault and not the way they are experiencing the open universe !!

The irony is that; that form of chosen shallow game style they chose to play was only made possible because of the existence of the amazing open world game engine these same gamers, then end up criticizing as not fit to have“real gameplay” purposes.

How ironic !
If NMS is an empty boring experience for you , it´s your fault.
So don´t go blaming the game endless possibilities for it.
If you just go through NMS jumping from system to system, only stopping on planets to collect resources to craft more hyperspace power to jump to the next system , over and over and over again… you’re not playing NMS !

No wonder there´s so many negative reviews complaining about a non-existent gameplay in this game !!
People are more concerned about reaching the center of the galaxy than exploring what the game has to offer !!
If your bad review is based on a lack of gameplay, that is simply because you didn’t took the time to find it within the game, my friend.

I´ve been playing NMS 4+ hours a night since it´s 00:00 hour launch in PS4 , and I´ve only traveled 15 star systems.
BUT… In those star systems I´ve visited and explored EVERY SINGLE PLANET AND MOON there was on each one.
In total I´ve explored about 40 planets or so right now, AND I MEAN; EXPLORED !
I spent the first 35 planets with less than 50.000 units in my account and only recently started to gather some money out of my explorations.

I didn´t even reached my first million units yet, because what I do most on the planets is admire the views and “take snapshots” of the geography by capturing screens.
And yes, I call that , gameplay.Because I took the time to admire what´s on each world, I´m sure I´ve discovered stuff that none of the people that claim the game is boring ever gave themselves time to discover. Namely I´ve discovered my first big creature yesterday when everyone claims Sean Murray lied and there are no big creatures to be seen.



NMS is not an instant gratification adrenaline filled game and this fact for a modern audience that just wants to exhaust the game as fast as they can because next week there will be another trend – must-play- game coming out.
Time –  is something 2016 gamers don´t seem to have, as they don´t want to be caught playing “old” games of – so last month – when their mates are already playing the next popular game and they´re not.
So expecting a game like NMS to be appreciated by a modern generation of ultra fast gaming rewarding experience junkies, was a goal doomed to be missed.

Even Sean Murray from Hello Games said that he does not understand why people would want to spoil the game just by racing to the center of the galaxy instead of absorbing all the content it has to offer on the planets !!
Sean Murray has an old gamers mind, and this is why NMS is such an amazing experience for people who grew up with space games back in the early 80s.
Sean Murray gave us the game we always dreamed of. And it works perfectly despite some technical flaws, about which I couldn’t care less.


People who claim NMS is just Minecraft in space simply didn´t get this game.
And they didn´t because they can´t. Their references are not fit to appreciate such a beautiful exploration experience as this game engine provides.

This is not Minecraft in space, this is ELITE reincarnated under a simple arcade form of gameplay that allows us to play it at our own pace if we want it.It´s not original, it´s been done before with more strategy elements, the combat system is really simple sure; space combat could be more exciting… so what ?!
Do I care ? Not really.

No Man´s Sky as a space experience is unsurpassed in my view.
The epic worlds are a joy to explore and it´s everything a little kid of 14 years old back in 1984 only dreamed of having someday.

NMS hate gamers are pissed because they had to wait 5 years for this game… well I´ve waited 35 years for No Man´s Sky to become a reality and I couldn’t be more happy with this game if i tried.And my style of gameplay might look “empty” but it´s the appeal of just walking around each brand new world that gets me every time.
I only do -crafting- and trading activities because I need to.

What I love to do in NMS is exploring each planet on foot, discovering it´s secrets and above all I love to “take photographs” of the place I visit.


In fact if there is one great major flaw in NMS is the lack of a camera !!
How come nobody thought of adding camera equipment to our suit when they gave us such amazing worlds to visit ?!!
I hope soon they add something like that.
( note: something later fixed with the Pathfinder Update which included a fantastic virtual camera ).

We could even get points to store photos of the places we discover or something…
Photography should be a major part in the gameplay of this game, as it is NMS is an actual photography simulator and it could even be used to teach how to compose a shot and all sorts of things.
As a professional illustrator myself, NMS is also an amazing tool to compose shots and plan illustration and all sorts of things, so to me this is also another bonus.

Also, can I please have some Ring Planets soon ? And what about different cloud patterns in the sky ? Oh, and waterfalls… can we have some waterfalls on the planets ?…
Some boats would be nice too…

Give me more stuff to explore.There is nothing more that I love to do in NMS than just
Sometimes I spend three hours in just one world and DO NOTHING !

In fact, out of the 100+ hours I already have in this game, I´m sure that at least 90 WERE SPENT DOING ABSOLUTELY NOTHING in the gameplay ! JUST ADMIRING THE VISTAS.

Not even intensive mining. I Just explore and get screen captures of the locations I visit.
Because of this I only have to laugh when negative reviews claim the worlds in NMS are boring, repetitive or have no gameplay depth in them.



Come walk with me !


If you haven´t done it yet and feel brave to take a look at the 8000+ “photographs” I took while exploring this universe and more than 200 planets and a 1000 hours of walking virtually on No Man´s Sky Worlds, CLICK HERE IF YOU DARE to see them all on my FB gallery instead of my NMS site !


Looking for an illustrator ? Fantasy or children book artist for hire ? Check my online portfolio at: http://www.icreateworlds.net or click on the banner below. 😉

Thanks for visiting.







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