OLD CONCEPT ART : BALLPEN & PAPER ROUGH DETAILED DOODLES (1996/97)

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Back in 1996 after we completed the work on what became the first PC Video Game professionally produced in Portugal “GAMBYS“; the company decided to start another project. These are some of the initial ballpen detailed doodles I did for an initial concept back then. I ended up not using any of this because we soon realize I was illustrating more for something that we didn´t had technology back then when the fastest computer was a pentium at 133mhz for example.
These environments are more suited for a MMROPG nowadays than for what we could do 25 years ago with technology available back then out of an independent low budget company.
This was my idea for a steampunk old rusting world at the time and I was just sketching stuff to see what could come out of this initial processs.


So this project was put on halt and the company became an Hospitality Software House of great success here in Portugal for several years ( still on today ) and for which I design hospitality software for about 10 years in between other illustration work, because I didn´t intended to be designing boring and burocratic hospitality software forever.

Anyway these are some of the ballpen spontaneous sketches I did back then out of a couple more dozes I have somewhere awaiting to be scanned or something…

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let me see what we can do to help your project become a reality.

 

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luisperesillustrator@gmail.com

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CONTACT

 

 

Drawing Tutorial : “TITANIC : Dry dock” – Making of

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Here´s the step-by-step process from another of my illustrations. It´s more or less self-explanatory as a drawing tutorial so I hope everyone understands the several creative choices I went through from start to finish to create what I call my “TITANIC : DRY DOCK. Another one I had in my mind for sometime and so I just went for it when the inspiration was right.

 

If you have any questions about this creative process let me know and I´ll do my best to guide you into your own creations.

——————————————————————————————————

AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work. If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

***

luisperesillustrator@gmail.com

***

CONTACT

 

 

Drawing Tutorial : “Finding Nemo” – Making of

DRAWING TUT-logo

Drawing Tutorial : “Finding Nemo” – Making of

Here´s the step-by-step process from one of my illustrations. It´s more or less self-explanatory as a drawing tutorial so I hope everyone understands the several creative choices I went through from start to finish to create what I call my “FINDING NEMO” illustration, inspired by 20.000 Leagues Under the Sea and my own version of the Nautilus submarine. My idea was to capture the moment Captain´s Nemo sub was discovered nowadays resting at the bottom of the ocean.

 

If you have any questions about this creative process let me know and I´ll do my best to guide you into your own creations.

——————————————————————————————————

AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work. If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

 

***

luisperesillustrator@gmail.com

***

CONTACT