Illustrating dreams since 1992
The House that Wept
Zx Spectrum 48K - Retro Adventure Game
One crisp autumn afternoon, a couple stumbles upon
the abandoned mansion perched on the world's edge, gazing solemnly over the churning sea.
The house, known by the villagers as Gale's Rest, is a place of whispered warnings and wary glances. The locals insist it is haunted and that no one stays there for long. Ray, ever the sceptic, brushes off their strange pull. Ghosts, after all, are nothing more than stories.
But the mansion has waited, silent and sorrowful, for someone to return. Soon, they begin to wonder if perhaps Gale's Rest has been waiting for them all along.
When I was a kid in the 80s, I loved ZX Spectrum 48K ( and as you will see here, I still do ), then I lost interest in video games when Atari and Amiga came out.
I was not into those at all.
But ZX Spectrum I loved! Text/Adventure games like "The Hobbit" and "The Neverending Story" in particular made me spend countless hours trying to solve them, and I was really into "Starstrike 3D" and "Starstrike 3D II" back then.
Recently, I got back to ZX Spectrum games because of GAC.
Click on the cover to learn more
and download the game for FREE

ABOUT THE ZX SPECTRUM 48K GAME
THE HOUSE THAT WEEPS ( or The Haunting of Gale's Rest ) was another tricky adventure game to develop for the ZX Spectrum 48K.
But I was expecting it to be as this time I really wanted to create some sort of interactive ghost story or haunted house novel, and so it was tricky to add puzzles that could be solved without a specific order and still guide the player inside the narrative. But it was fun to do.
As always, none of my GAC games follows a strictly linear path—I strive to create an actual open-world experience, even within the constraints of a 48K ZX Spectrum. Of the mere 21K available for each adventure I program, at least 19K is dedicated to structuring the game itself, leaving me with only 2K, sometimes 3K or 4K if I'm lucky, to create the graphics.






The Graphic Adventure Creator from Incentive software was my all-time favourite thing in the 80s, and I wrote several adventure games that got lost.
But I recovered a couple of my old GAC games ( "Space 1999" and "Shattered World" ) recently thanks to a friend connected to the ZX Spectrum world, and suddenly, I noticed how the ZX Spectrum is once again alive.
If you enjoy old-style text/graphics adventures on the ZX, you may enjoy my own games.
"The House that Wept" - NOVELISATION
Softcover / Hardcover / Kindle-Ebook, AVAILABLE at Amazon.
Do you want to have your own Children´s Book Illustrated?
CONTACT ME TODAY WITH YOUR PROJECT!
(and I´ll get you a free storyboard
+ a free test pic just for saying HI!)








